
vecchio56
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/*---------------------------------------- BEEPER2.C -- Timer Demo Program No. 2 (c) Charles Petzold, 1998 ----------------------------------------*/
#include <windows.h>
#define ID_TIMER 1
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; VOID CALLBACK TimerProc (HWND, UINT, UINT, DWORD ) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("Beeper2") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("Program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("Beeper2 Timer Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; }
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: SetTimer (hwnd, ID_TIMER, 1000, TimerProc) ; return 0 ; case WM_DESTROY: KillTimer (hwnd, ID_TIMER) ; PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
VOID CALLBACK TimerProc (HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime) { static BOOL fFlipFlop = FALSE ; HBRUSH hBrush ; HDC hdc ; RECT rc ; MessageBeep (-1) ; fFlipFlop = !fFlipFlop ; GetClientRect (hwnd, &rc) ; hdc = GetDC (hwnd) ; hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ; FillRect (hdc, &rc, hBrush) ; ReleaseDC (hwnd, hdc) ; DeleteObject (hBrush) ; }
------------------------------- Réponse au message : -------------------------------
> /*----------------------------------------- > BEEPER1.C -- Timer Demo Program No. 1 > (c) Charles Petzold, 1998 > -----------------------------------------*/ > > #include <windows.h> > > #define ID_TIMER 1 > > LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; > > int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, > PSTR szCmdLine, int iCmdShow) > { > static TCHAR szAppName[] = TEXT ("Beeper1") ; > HWND hwnd ; > MSG msg ; > WNDCLASS wndclass ; > > wndclass.style = CS_HREDRAW | CS_VREDRAW ; > wndclass.lpfnWndProc = WndProc ; > wndclass.cbClsExtra = 0 ; > wndclass.cbWndExtra = 0 ; > wndclass.hInstance = hInstance ; > wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; > wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; > wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; > wndclass.lpszMenuName = NULL ; > wndclass.lpszClassName = szAppName ; > > if (!RegisterClass (&wndclass)) > { > MessageBox (NULL, TEXT ("Program requires Windows NT!"), > szAppName, MB_ICONERROR) ; > return 0 ; > } > > hwnd = CreateWindow (szAppName, TEXT ("Beeper1 Timer Demo"), > WS_OVERLAPPEDWINDOW, > CW_USEDEFAULT, CW_USEDEFAULT, > CW_USEDEFAULT, CW_USEDEFAULT, > NULL, NULL, hInstance, NULL) ; > > ShowWindow (hwnd, iCmdShow) ; > UpdateWindow (hwnd) ; > > while (GetMessage (&msg, NULL, 0, 0)) > { > TranslateMessage (&msg) ; > DispatchMessage (&msg) ; > } > return msg.wParam ; > } > > LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) > { > static BOOL fFlipFlop = FALSE ; > HBRUSH hBrush ; > HDC hdc ; > PAINTSTRUCT ps ; > RECT rc ; > > switch (message) > { > case WM_CREATE: > SetTimer (hwnd, ID_TIMER, 1000, NULL) ; > return 0 ; > > case WM_TIMER : > MessageBeep (-1) ; > fFlipFlop = !fFlipFlop ; > InvalidateRect (hwnd, NULL, FALSE) ; > return 0 ; > > case WM_PAINT : > hdc = BeginPaint (hwnd, &ps) ; > > GetClientRect (hwnd, &rc) ; > hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ; > FillRect (hdc, &rc, hBrush) ; > > EndPaint (hwnd, &ps) ; > DeleteObject (hBrush) ; > return 0 ; > > case WM_DESTROY : > KillTimer (hwnd, ID_TIMER) ; > PostQuitMessage (0) ; > return 0 ; > } > return DefWindowProc (hwnd, message, wParam, lParam) ; > } > > > ------------------------------- > Réponse au message : > ------------------------------- > > > salu a ts > > jai 1 pb => normal si jsui la > > j'arrivge pa a mettre de timer ds mes jeu (jutilise allegro avec VC++ v6.0 ) > > si qq1 pourrai mexpliquer EN DETAIL commen en faire 1 sa serai cool > > merci davance > > @+ >
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