- /////////////////////////////////////////////////////////////////////////////
- // --- HOW TO USE THIS CLASS ---
- // This is a class derived of CTreeCtrl which able you to use a 3 state
- // checkbox in your CTreeCtrl.
- // You must create a bitmap 56(wide)*11pixels(height) which must contains
- // four small icons (11*11) separated each other of 3 pixels
- // Example: Icon1-3pixels-Icon2-3pixels-Icon3-3pixels-Icon4-3pixels
- // The ID of the bitmap must be IDB_BITMAP_TREE and can have 256 colors
- // The first Icon must represent NOSTATE state. The second Icon, UNCHECKED state.
- // The third Icon, CHECKED state and the last, CHILD_CHECKED.
- // You must use the SetCheckItemFX and GetCheckItemFX's methods for using
- // correctly this class.
- // The others methods work but they are specials utilities.
- // After doing an instance of this class you MUST launch
- // the InitTreeCtrlFX's method!!!
- /////////////////////////////////////////////////////////////////////////////
-
/////////////////////////////////////////////////////////////////////////////
// --- HOW TO USE THIS CLASS ---
// This is a class derived of CTreeCtrl which able you to use a 3 state
// checkbox in your CTreeCtrl.
// You must create a bitmap 56(wide)*11pixels(height) which must contains
// four small icons (11*11) separated each other of 3 pixels
// Example: Icon1-3pixels-Icon2-3pixels-Icon3-3pixels-Icon4-3pixels
// The ID of the bitmap must be IDB_BITMAP_TREE and can have 256 colors
// The first Icon must represent NOSTATE state. The second Icon, UNCHECKED state.
// The third Icon, CHECKED state and the last, CHILD_CHECKED.
// You must use the SetCheckItemFX and GetCheckItemFX's methods for using
// correctly this class.
// The others methods work but they are specials utilities.
// After doing an instance of this class you MUST launch
// the InitTreeCtrlFX's method!!!
/////////////////////////////////////////////////////////////////////////////