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CREATION D'UN OBJET 3D : LE TORUS


Information sur la source

Catégorie :OpenGL Niveau : Débutant Date de création : 25/01/2004 Vu / téléchargé: 2 380 / 196

Note :
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Description

Cliquez pour voir la capture en taille normale
voila ce que l'on peut faire avec seulement des triangles !
 

Source

  • #include <windows.h>
  • #include <gl/gl.h>
  • #include <gl/glu.h>
  • #include <gl/glaux.h>
  • #include <math.h>
  • //------------------------------------------------------------
  • #define PI 3.1415926535897932384626433832795
  • //------------------------------------------------------------
  • #define EPSILON 0.001
  • #define TIME_PER_TURN 10
  • //------------------------------------------------------------
  • #define MY_TORUS 1
  • //------------------------------------------------------------
  • void RePaint(HDC DC,double zoom,double theta,double phi)
  • {
  • static double q;
  • if(TRUE)
  • {
  • static DWORD oldCall;
  • DWORD t;
  • t = GetTickCount();
  • q += (360.*((double)(t - oldCall)))/(1000.*((double)TIME_PER_TURN));
  • oldCall = t;
  • }
  • glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  • glMatrixMode(GL_MODELVIEW);
  • glLoadIdentity();
  • glEnable(GL_DEPTH_TEST);
  • glEnable(GL_TEXTURE_2D);
  • glPushAttrib(GL_CURRENT_BIT);
  • // position de l'oeil
  • gluLookAt(zoom*cos(theta)*cos(phi),zoom*sin(theta)*cos(phi),zoom*sin(phi),0,0,0,cos(theta-PI)*cos(PI/2.-phi),sin(theta-PI)*cos(PI/2.-phi),sin(PI/2.-phi));
  • // les axes
  • if(TRUE)
  • {
  • glColor3d(1.,1.,1.); // blanc
  • glBegin(GL_LINES);
  • glVertex3d(-500,0,0);
  • glVertex3d(+500,0,0);
  • glVertex3d(0,-500,0);
  • glVertex3d(0,+500,0);
  • glVertex3d(0,0,-500);
  • glVertex3d(0,0,+500);
  • glEnd();
  • }
  • // les torus
  • if(TRUE)
  • {
  • glPushMatrix();
  • glCallList(MY_TORUS);
  • glPopMatrix();
  • }
  • // fin du dessinage
  • glPopAttrib();
  • glPopMatrix();
  • SwapBuffers(DC);
  • }
  • //------------------------------------------------------------
  • void InitPixelFormat(HDC hdc)
  • {
  • PIXELFORMATDESCRIPTOR pfd = {sizeof (PIXELFORMATDESCRIPTOR),1,PFD_SUPPORT_OPENGL | PFD_TYPE_RGBA | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER,16,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0};
  • SetPixelFormat(hdc,ChoosePixelFormat(hdc,&pfd),&pfd);
  • }
  • //------------------------------------------------------------
  • static void CalcPointTorus(double R,double r,double t,double a,double z)
  • {
  • glVertex3d(
  • (R + r*cos(a))*cos(t),
  • (R + r*cos(a))*sin(t),
  • z+r*sin(a)
  • );
  • }
  • //------------------------------------------------------------
  • // creer un torus d'axes z de grand rayon <R> et de petit rayon <r>
  • // le commencement de fait a z=0 et la fin a z=<dz>
  • void MyCreateTorus(double R,double r,int nVertex,int slices,double angleBegin,double angleEnd,double dz)
  • {
  • double theta,stepTheta,oldTheta;
  • double stepAlpha;
  • double z,oldZ,stepDz;
  • stepTheta = (angleEnd - angleBegin)/((double)nVertex);
  • stepAlpha = 2.*PI/slices;
  • stepDz = dz/((double)nVertex);
  • glBegin(GL_TRIANGLE_STRIP);
  • oldTheta = angleBegin;
  • oldZ = 0.;
  • z = stepDz;
  • for(theta=angleBegin+stepTheta;theta<=angleEnd+EPSILON;theta+=stepTheta)
  • {
  • double a,b; // alpha,beta
  • for(a=0.,b=0.5*stepAlpha;a<=2.*PI+EPSILON;a+=stepAlpha,b+=stepAlpha)
  • {
  • CalcPointTorus(R,r,oldTheta ,b,oldZ);
  • CalcPointTorus(R,r,theta ,a,z);
  • }
  • oldTheta = theta;
  • oldZ = z;
  • z += stepDz;
  • }
  • glEnd();
  • }
  • //------------------------------------------------------------
  • LRESULT CALLBACK WindowProc(HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam)
  • {
  • static HDC hdc;
  • static HGLRC hrc;
  • static int cxClient,cyClient;
  • static double zoom,theta,phi,_theta,_phi;
  • static BOOL isMouseDown;
  • static int xMouseStart,yMouseStart;
  • // traitement des messages
  • switch (iMsg)
  • {
  • case WM_CREATE:
  • {
  • hdc=GetDC(hwnd);
  • InitPixelFormat(hdc);
  • hrc = wglCreateContext(hdc);
  • wglMakeCurrent(hdc,hrc);
  • glEnable(GL_DEPTH_TEST);
  • glClearColor(0,0,0,0);
  • // creation des torus
  • if(TRUE)
  • {
  • // support
  • glNewList(MY_TORUS,GL_COMPILE);
  • // premier figure
  • glColor3d(1.,1.,0.1); // jaune
  • glPushMatrix();
  • MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
  • glRotated(90.,1.,0.,0.);
  • MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
  • glRotated(90.,0.,1.,0.);
  • MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
  • glPopMatrix();
  • glColor3d(0.1,1.,0.1); // vert
  • glPushMatrix();
  • glTranslated(250.,0.,-250.);
  • MyCreateTorus(125.,4.,200,10,0.,8.*PI,500.);
  • glPopMatrix();
  • glColor3d(1.,0.1,0.1); // rouge
  • glPushMatrix();
  • MyCreateTorus(500.,4.,32,10,0.,PI,0.);
  • glRotated(120.,1.,0.,0.);
  • MyCreateTorus(500.,4.,32,10,0.,PI,0.);
  • glRotated(120.,1.,0.,0.);
  • MyCreateTorus(500.,4.,32,10,0.,PI,0.);
  • glPopMatrix();
  • glColor3d(0.1,0.1,1.); // bleu
  • glPushMatrix();
  • glTranslated(-250.,0.,0.);
  • glPushMatrix();
  • glTranslated(0.,0.,-100.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glTranslated(0.,0.,200.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glPopMatrix();
  • glRotated(90.,1.,0.,0.);
  • glPushMatrix();
  • glTranslated(0.,0.,-100.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glTranslated(0.,0.,200.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glPopMatrix();
  • glRotated(90.,0.,1.,0.);
  • glPushMatrix();
  • glTranslated(0.,0.,-100.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glTranslated(0.,0.,200.);
  • MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
  • glPopMatrix();
  • glPopMatrix();
  • glEndList();
  • }
  • zoom = 1400.;
  • // on veut les coordonnees de l'ecran (meme direction)
  • theta = -PI/2;
  • phi = -PI/2;
  • break;
  • }
  • case WM_SIZE:
  • {
  • double r;
  • cxClient = LOWORD(lParam); cxClient = (cxClient ? cxClient : 1);
  • cyClient = HIWORD(lParam); cyClient = (cyClient ? cyClient : 1);
  • glViewport(0,0,cxClient,cyClient);
  • glMatrixMode(GL_PROJECTION);
  • glLoadIdentity();
  • if(1 > (r = (float)(cxClient)/(float)(cyClient)))
  • {
  • //r = (float)(cyClient)/(float)(cxClient);
  • }
  • gluPerspective(45.,r,100.,100000.);
  • break;
  • }
  • case WM_CHAR:
  • {
  • switch((char)wParam)
  • {
  • case 'a':
  • {
  • zoom -= 10.;
  • return 0;
  • }
  • case 'q':
  • {
  • zoom += 10.;
  • return 0;
  • }
  • }
  • break;
  • }
  • case WM_LBUTTONDOWN:
  • {
  • xMouseStart = LOWORD(lParam);
  • yMouseStart = HIWORD(lParam);
  • // on sauvegarde les angles
  • _theta = theta;
  • _phi = phi;
  • isMouseDown = TRUE;
  • SetCapture(hwnd);
  • return 0;
  • }
  • case WM_LBUTTONUP:
  • {
  • if(isMouseDown)
  • {
  • ReleaseCapture();
  • isMouseDown = FALSE;
  • }
  • return 0;
  • }
  • case WM_MOUSEMOVE:
  • {
  • if(isMouseDown)
  • {
  • int x,y;
  • x = (int) (__int16) LOWORD(lParam);
  • y = (int) (__int16) HIWORD(lParam);
  • // attention, comme les coordonnees en Y
  • // client sont inversees (de haut en bas)
  • // il faut faire -, et non +
  • // comme pout le X
  • theta = _theta + ((xMouseStart - x)*2*PI)/(double)cxClient;
  • phi = _phi - ((yMouseStart - y)*2*PI)/(double)cyClient;
  • }
  • return 0;
  • }
  • case WM_PAINT:
  • {
  • RePaint(hdc,zoom,theta,phi);
  • return 0;
  • }
  • case WM_DESTROY:
  • {
  • glDeleteLists(MY_TORUS,1);
  • wglMakeCurrent(NULL, NULL);
  • wglDeleteContext(hrc);
  • ReleaseDC(hwnd,hdc);
  • PostQuitMessage(0);
  • break;
  • }
  • }
  • return DefWindowProc(hwnd,iMsg,wParam,lParam);
  • }
  • //------------------------------------------------------------
  • int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int CmdShow)
  • {
  • WNDCLASS wc;
  • MSG msg;
  • HWND hWnd;
  • wc.style = CS_OWNDC;
  • wc.lpfnWndProc = WindowProc;
  • wc.cbClsExtra = 0;
  • wc.cbWndExtra = 0;
  • wc.hInstance = hInstance;
  • wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
  • wc.hCursor = LoadCursor(NULL, IDC_ARROW);
  • wc.hbrBackground = NULL;
  • wc.lpszMenuName = NULL;
  • wc.lpszClassName = "jcdTorus";
  • RegisterClass(&wc);
  • hWnd = CreateWindow("jcdTorus","Objet 3D en OpenGL : Torus",
  • WS_OVERLAPPEDWINDOW | WS_VISIBLE,
  • CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
  • NULL,NULL,hInstance,NULL
  • );
  • ShowWindow(hWnd,SW_SHOWMAXIMIZED);
  • UpdateWindow(hWnd);
  • while(GetMessage(&msg,NULL,0,0))
  • {
  • TranslateMessage(&msg);
  • DispatchMessage(&msg);
  • }
  • return 0;
  • }
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include <math.h>

//------------------------------------------------------------
#define PI		3.1415926535897932384626433832795
//------------------------------------------------------------
#define EPSILON                 0.001
#define TIME_PER_TURN           10
//------------------------------------------------------------
#define MY_TORUS                1
//------------------------------------------------------------
void RePaint(HDC DC,double zoom,double theta,double phi)
{
static double q;

if(TRUE)
  {
  static DWORD  oldCall;
  DWORD t;

  t = GetTickCount();

  q += (360.*((double)(t - oldCall)))/(1000.*((double)TIME_PER_TURN));

  oldCall = t;
  }

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);  
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);

glPushAttrib(GL_CURRENT_BIT);

// position de l'oeil
gluLookAt(zoom*cos(theta)*cos(phi),zoom*sin(theta)*cos(phi),zoom*sin(phi),0,0,0,cos(theta-PI)*cos(PI/2.-phi),sin(theta-PI)*cos(PI/2.-phi),sin(PI/2.-phi));

// les axes
if(TRUE)
  {
  glColor3d(1.,1.,1.); // blanc
  glBegin(GL_LINES);

    glVertex3d(-500,0,0);
    glVertex3d(+500,0,0);

    glVertex3d(0,-500,0);
    glVertex3d(0,+500,0);

    glVertex3d(0,0,-500);
    glVertex3d(0,0,+500);

  glEnd();
  }

// les torus
if(TRUE)
  {
  glPushMatrix();
    glCallList(MY_TORUS);
  glPopMatrix();
  }

// fin du dessinage
glPopAttrib();
glPopMatrix();

SwapBuffers(DC);
}
//------------------------------------------------------------
void InitPixelFormat(HDC hdc)
{ 
PIXELFORMATDESCRIPTOR pfd = {sizeof (PIXELFORMATDESCRIPTOR),1,PFD_SUPPORT_OPENGL | PFD_TYPE_RGBA | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER,16,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0};
SetPixelFormat(hdc,ChoosePixelFormat(hdc,&pfd),&pfd);
}
//------------------------------------------------------------
static void CalcPointTorus(double R,double r,double t,double a,double z)
{
glVertex3d(
          (R + r*cos(a))*cos(t),
          (R + r*cos(a))*sin(t),
          z+r*sin(a)
          );
}
//------------------------------------------------------------
// creer un torus d'axes z de grand rayon <R> et de petit rayon <r>
// le commencement de fait a z=0 et la fin a z=<dz>
void MyCreateTorus(double R,double r,int nVertex,int slices,double angleBegin,double angleEnd,double dz)
{
double theta,stepTheta,oldTheta;
double stepAlpha;
double z,oldZ,stepDz;

stepTheta = (angleEnd - angleBegin)/((double)nVertex);
stepAlpha = 2.*PI/slices;
stepDz    = dz/((double)nVertex);


glBegin(GL_TRIANGLE_STRIP);

oldTheta = angleBegin;
oldZ     = 0.;
z        = stepDz;

for(theta=angleBegin+stepTheta;theta<=angleEnd+EPSILON;theta+=stepTheta)
  {
  double a,b; // alpha,beta

  for(a=0.,b=0.5*stepAlpha;a<=2.*PI+EPSILON;a+=stepAlpha,b+=stepAlpha)
    {
    CalcPointTorus(R,r,oldTheta ,b,oldZ);
    CalcPointTorus(R,r,theta    ,a,z);
    }

  oldTheta  = theta;
  oldZ      = z;
  z        += stepDz;
  }

glEnd();
}
//------------------------------------------------------------  
LRESULT CALLBACK WindowProc(HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam)
{
static HDC            hdc;
static HGLRC          hrc;
static int            cxClient,cyClient;
static double         zoom,theta,phi,_theta,_phi;
static BOOL           isMouseDown;
static int            xMouseStart,yMouseStart;

// traitement des messages
switch (iMsg)
  {
  case WM_CREATE:
    {
    hdc=GetDC(hwnd);
    InitPixelFormat(hdc);
    hrc = wglCreateContext(hdc);
    wglMakeCurrent(hdc,hrc);
    glEnable(GL_DEPTH_TEST); 
    glClearColor(0,0,0,0); 

    // creation des torus
    if(TRUE)
      {
      // support
      glNewList(MY_TORUS,GL_COMPILE);

        // premier figure
        glColor3d(1.,1.,0.1); // jaune
        glPushMatrix();
          MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
          glRotated(90.,1.,0.,0.);
          MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
          glRotated(90.,0.,1.,0.);
          MyCreateTorus(125.,4.,32,10,0.,2.*PI,0.);
        glPopMatrix();

        glColor3d(0.1,1.,0.1); // vert
        glPushMatrix();
          glTranslated(250.,0.,-250.);
          MyCreateTorus(125.,4.,200,10,0.,8.*PI,500.);
        glPopMatrix();

        glColor3d(1.,0.1,0.1); // rouge
        glPushMatrix();
          MyCreateTorus(500.,4.,32,10,0.,PI,0.);
          glRotated(120.,1.,0.,0.);
          MyCreateTorus(500.,4.,32,10,0.,PI,0.);
          glRotated(120.,1.,0.,0.);
          MyCreateTorus(500.,4.,32,10,0.,PI,0.);
        glPopMatrix();

        glColor3d(0.1,0.1,1.); // bleu
        glPushMatrix();
          glTranslated(-250.,0.,0.);
          glPushMatrix();
            glTranslated(0.,0.,-100.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
            glTranslated(0.,0.,200.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
          glPopMatrix();
          glRotated(90.,1.,0.,0.);
          glPushMatrix();
            glTranslated(0.,0.,-100.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
            glTranslated(0.,0.,200.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
          glPopMatrix();
          glRotated(90.,0.,1.,0.);
          glPushMatrix();
            glTranslated(0.,0.,-100.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
            glTranslated(0.,0.,200.);
            MyCreateTorus(100.,4.,32,10,0.,2.*PI,0.);
          glPopMatrix();
        glPopMatrix();

      glEndList();
      }
    

    zoom  = 1400.;
    // on veut les coordonnees de l'ecran (meme direction)
    theta = -PI/2;
    phi   = -PI/2;

    break;
    }
  case WM_SIZE:
    {
    double r;

    cxClient = LOWORD(lParam);  cxClient = (cxClient ? cxClient : 1);
    cyClient = HIWORD(lParam);  cyClient = (cyClient ? cyClient : 1);
    glViewport(0,0,cxClient,cyClient);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    if(1 > (r = (float)(cxClient)/(float)(cyClient)))
      {
      //r = (float)(cyClient)/(float)(cxClient);
      }

    gluPerspective(45.,r,100.,100000.);
    break;
    }
  case WM_CHAR:
    {
    switch((char)wParam)
      {
      case 'a':
        {
        zoom -= 10.;
        return 0;
        }
      case 'q':
        {
        zoom += 10.;
        return 0;
        }
      }
    break;
    }
  case WM_LBUTTONDOWN:
    {
    xMouseStart = LOWORD(lParam);
    yMouseStart = HIWORD(lParam);
    // on sauvegarde les angles
    _theta  = theta;
    _phi    = phi;
    isMouseDown = TRUE;
    SetCapture(hwnd);
    return 0;
    }
  case WM_LBUTTONUP:
    {
    if(isMouseDown)
      {
      ReleaseCapture();
      isMouseDown = FALSE;
      }
    return 0;
    }
  case WM_MOUSEMOVE:
    {
    if(isMouseDown)
      {
      int x,y;
      x = (int) (__int16) LOWORD(lParam);
      y = (int) (__int16) HIWORD(lParam);

      // attention, comme les coordonnees en Y
      // client sont inversees (de haut en bas)
      // il faut faire -, et non +
      // comme pout le X
      theta = _theta + ((xMouseStart - x)*2*PI)/(double)cxClient;
      phi   = _phi   - ((yMouseStart - y)*2*PI)/(double)cyClient;
      }
    return 0;
    }
  case WM_PAINT:
    {
    RePaint(hdc,zoom,theta,phi);
    return 0;
    }
  case WM_DESTROY:
    {

    glDeleteLists(MY_TORUS,1);

    wglMakeCurrent(NULL, NULL);
    wglDeleteContext(hrc);
    ReleaseDC(hwnd,hdc);
    PostQuitMessage(0);
    break;
    }
  }
return DefWindowProc(hwnd,iMsg,wParam,lParam);
} 
//------------------------------------------------------------
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int CmdShow)
{
WNDCLASS  wc;
MSG       msg;
HWND      hWnd;

wc.style          = CS_OWNDC;
wc.lpfnWndProc    = WindowProc;
wc.cbClsExtra     = 0;
wc.cbWndExtra     = 0;
wc.hInstance      = hInstance;
wc.hIcon          = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor        = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground  = NULL;
wc.lpszMenuName   = NULL;
wc.lpszClassName  = "jcdTorus";

RegisterClass(&wc);

hWnd = CreateWindow("jcdTorus","Objet 3D en OpenGL : Torus",
                    WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                    CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
                    NULL,NULL,hInstance,NULL
                    );

ShowWindow(hWnd,SW_SHOWMAXIMIZED);
UpdateWindow(hWnd);

while(GetMessage(&msg,NULL,0,0))
  {
  TranslateMessage(&msg);
  DispatchMessage(&msg);
  }
  
return 0;
}

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Développement réalisé par Nicolas SOREL (Nix) avec l'aide de : Cyril DURAND et Emmanuel BAÏSE, Merci à Vincent pour ses précieux conseils
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