- //////////////////////////////////////////////////////////////
- // Code simple d'un client telnet
- //////////////////////////////////////////////////////////////
-
- #include <stdio.h>
-
- #define USE_SOCKCLOSE
- #define USE_SOCKREAD
- #include "..\bubsock.h"
-
- SOCKET Client;
-
- void SOCKREAD(SOCKET _Client,char* chaine)
- {
- printf("Serveur: %s",chaine);
- }
-
- void SOCKCLOSE(SOCKET _Client)
- {
- printf("Le serveur a ete deconnecte\n");
- exit(0);
- }
-
- int main()
- {
- if (sockopen(&Client,"127.0.0.1",23) != 0)
- {
- printf("Connexion impossible\n");
- exit(0);
- }
- printf("Vous etes connecte\n");
- while(1)
- {
- char chaine[0xFF];
- int c = 0;
- do
- {
-
- chaine[c++] = getc(stdin);
- chaine[c] = '\0';
- if (!strcmp(chaine,"exit"))
- {
- sockclose(Client);
- exit(0);
- }
-
- } while (chaine[c-1] != '\n');
- sockwrite(Client,chaine);
- }
- return 0;
-
-
- ////////////////////////////////////////////////////////////////////////////
- // Code simple d'un serveur telnet
- ////////////////////////////////////////////////////////////////////////////
-
- #include <stdio.h>
-
- #define USE_SOCKLISTEN
- #define USE_SOCKCLOSE
- #define USE_SOCKREAD
- #include "..\bubsock.h"
-
- SOCKET Client = INVALID_SOCKET;
- SOCKET Serv;
-
- void SOCKLISTEN(SOCKET _Client)
- {
- if (Client == INVALID_SOCKET)
- {
- printf("Un client est arrivé\n");
- Client = _Client;
- }
- else sockclose(_Client);
- }
-
- void SOCKREAD(SOCKET _Client,char* chaine)
- {
- printf("Client: %s",chaine);
- }
-
- void SOCKCLOSE(SOCKET _Client)
- {
- if (_Client == Client)
- {
- printf("Le client s'est deconnecte\n");
- exit(0);
- }
- }
-
- int main(int argc, char* argv[])
- {
- if (socklisten(&Serv,23) != 0)
- {
- printf("Connexion impossible du serveur.\n");
- exit(0);
- }
-
- printf("Serveur pret\n");
- while(1)
- {
- char chaine[0xFF];
- int c = 0;
- do
- {
- chaine[c++] = getc(stdin);
- chaine[c] = '\0';
- if (!strcmp(chaine,"exit"))
- {
- if (Client != INVALID_SOCKET) sockclose(Client);
- exit(0);
- }
-
- } while (chaine[c-1] != '\n');
- if (Client != INVALID_SOCKET) sockwrite(Client,chaine);
- }
- return 0;
- }
//////////////////////////////////////////////////////////////
// Code simple d'un client telnet
//////////////////////////////////////////////////////////////
#include <stdio.h>
#define USE_SOCKCLOSE
#define USE_SOCKREAD
#include "..\bubsock.h"
SOCKET Client;
void SOCKREAD(SOCKET _Client,char* chaine)
{
printf("Serveur: %s",chaine);
}
void SOCKCLOSE(SOCKET _Client)
{
printf("Le serveur a ete deconnecte\n");
exit(0);
}
int main()
{
if (sockopen(&Client,"127.0.0.1",23) != 0)
{
printf("Connexion impossible\n");
exit(0);
}
printf("Vous etes connecte\n");
while(1)
{
char chaine[0xFF];
int c = 0;
do
{
chaine[c++] = getc(stdin);
chaine[c] = '\0';
if (!strcmp(chaine,"exit"))
{
sockclose(Client);
exit(0);
}
} while (chaine[c-1] != '\n');
sockwrite(Client,chaine);
}
return 0;
////////////////////////////////////////////////////////////////////////////
// Code simple d'un serveur telnet
////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#define USE_SOCKLISTEN
#define USE_SOCKCLOSE
#define USE_SOCKREAD
#include "..\bubsock.h"
SOCKET Client = INVALID_SOCKET;
SOCKET Serv;
void SOCKLISTEN(SOCKET _Client)
{
if (Client == INVALID_SOCKET)
{
printf("Un client est arrivé\n");
Client = _Client;
}
else sockclose(_Client);
}
void SOCKREAD(SOCKET _Client,char* chaine)
{
printf("Client: %s",chaine);
}
void SOCKCLOSE(SOCKET _Client)
{
if (_Client == Client)
{
printf("Le client s'est deconnecte\n");
exit(0);
}
}
int main(int argc, char* argv[])
{
if (socklisten(&Serv,23) != 0)
{
printf("Connexion impossible du serveur.\n");
exit(0);
}
printf("Serveur pret\n");
while(1)
{
char chaine[0xFF];
int c = 0;
do
{
chaine[c++] = getc(stdin);
chaine[c] = '\0';
if (!strcmp(chaine,"exit"))
{
if (Client != INVALID_SOCKET) sockclose(Client);
exit(0);
}
} while (chaine[c-1] != '\n');
if (Client != INVALID_SOCKET) sockwrite(Client,chaine);
}
return 0;
}